Place and find toy

ABSTRACT

The place and find toy, generally a doll or stuffed animal, has a programmable computer controlled voice synthesizer. The circuit of the toy, when activated, synthesizes phrases to encourage players to find it. When found and moved, a motion activated, on switch stops the first series of phrases and starts the a second series of phrases. The second series of phrases thanks and/or praises the player who finds the toy. The toy then turns itself off and the cycle may be restarted.

FIELD OF INVENTION

[0001] The present invention is concerned with talking toys; that is, toys with voice synthesizers. Further, the present invention is concerned with toys that can be incorporated into games and activities similiar to the traditional game of “Hide and Seek.” The toy of the present invention synthesezes voices to encourage the participants to find it and thanks the participants when found.

BACKGROUND OF INVENTION

[0002] There are many interactive toy patents that relate to sound or light recognition technology. A few of these patents incorporate the hide and seek game concept into the toy. For example, U.S. Pat. No. 4,298,719 discloses a toy with a series of buttons that trigger random actions. U.S. Pat. No. 4,496,149 uses controllable audio signals in a game apparatus. This patent discloses a game apparatus employing a container having an electronic circuit which can emit a repetitive audio signal of controllable volume and repetition rate. The game apparatus includes a compartment into which a prize or award is placed by the players. The container is hidden by one of the players who selects the repetition rate and volume for the signals. The other players then attempt to locate the apparatus with container in response to the signals, and the first player to find the container wins the prize. The degree of difficulty is determined by the volume and repetition rate of the signal which is controlled by the player hiding the game.

[0003] U.S. Pat. No. 4,961,575 discloses a hide and seek game comprising of an apparatus which has a plurality of portable units. Each portable unit is carried by each game player. Each portable unit generates output signals to define an output signal field near the hiding player. The invention has technology that measures field strength so when one player with a unit gets closer to another unit each unit emits an indicating signal. U.S. Pat. No. 4,840,602 teaches a talking doll responsive to external signal. This invention cooperates with a remote signal source which provides a narration with which the doll interacts. This doll has a vocabulary stored in digital form in memory which may be accessed by a speech synthesizer to respond to the signal source. The doll has a radio frequency receiver which receives encoded data from a remote signal source, and a central processing unit which accesses the memory for selected speech data to simulate the doll's response.

[0004] U.S. Pat. No. 5,413,518 discloses and invention with a proximity response. This work includes a motor driven drive unit for propelling the toy, and a variable frequency oscillatory unit including a capacitor plate for sensing the approach a capacitive body. This work has a frequency output that decreases in response to the proximity of the capacitive body to the toy. U.S. Pat. No. 5,942,969 discloses a treasure hunt game using a pager and a paging system. Participants receive information and clues from the paging system to direct them to a particular landmark or location. Once near the landmark, the participants signal the system with a response which is dependent on their presence at the correct location.

[0005] The above patented inventions are concerned with place and find kind of games. However, none of them disclose a toy which is activated in the first phase; whether by a first manual switch as in the described embodiment, or by a remote switch activated by radio, sound, or light. Once activated the computer/voice synthesizer in the present toy will create first appropriate phrases to attract the player to the toy. When the toy is found by the player; and moved to activate the motion activated, on switch; the second part of the cycle is started. In this second part of the cycle, the voice synthesizer that creates the first appropriate phrases will be turned off and the voice synthesizer creating the second appropriate phrases will be turned on. After a number of second appropriate phrases are voiced, the circuit will “shut off” and will need to be reactivated to start the process over.

SCOPE OF INVENTION

[0006] “Hide and Seek” is a traditional children's game. The present invention is concerned with a toy that a child or children can invite into a game similiar to “hide and seek.” The present invention is a toy form, preferably a stuffed animal, (or a doll), which when hid and activated, will synthesize one or more traditionally appropriate phrases encouraging the child to find the speaking toy. After the toy is found and motion applied, the toy will, in turn, shut off the first appropriate phrases; and commence the second appropriate phrases which second phrases will thank the child (or voice other second appropriate phrases). After the second phrases are synthesized, the toy will “shut itself off” until reactivated to restart the cycle.

[0007] Toys are the learning tools of childhood. The specific embodiment of the present invention is a cuddly stuffed animal form which is often treated as if it were a human form doll. Thus, a stuffed animal as in the present embodiment would have traditional phrases used in “Hide and Seek.” In the first or hiding part of the game the toy would voice such first appropriate phrases as “Find me.” or “You're getting close,” and so forth. In a second phase when the toy is found, and received enough motion to activate the motion activated switch the voice synthesizer would cease producing the first appropriate phrases and would commence to produce such second appropriate phrases as. “You have found me, give me a hug,” or “You're so big that you can find me.” However, the number of toy forms is limited only by the imagination of the toy designer.

[0008] For example, the operating invention could be used in a boyhood game of “war.” An alternative kind of toy form such as a toy soldier could synthesize first appropriate phrases useful in play battle such as “Help, we are under attack.” or, “Medic! I'm hit.” In a second phase when the toy soldier is found, moved to activate the motion activated switch, the voice synthesizer will create such second appropriate phrases as, “Am I going to make it?” or “Patch me up so I can get back.”

[0009] These two types of toys illustrate the elements of the present invention. That is, when the toy is activated in the first phase, whether by a manual switch and in the described embodiment, or by a remote switch activated by radio, sound, or light, the switch which activates the toy computer/voice synthesizer to create first appropriate phrases to attract the player to the toy. There will be a programmed delay after the first manual switch is activated to allow the first appropriate pharases to be voiced for a time so that the toy can be moved. After this programmed delay the computer chip will allow the second motion activated on switch to be activated. When the toy is found by the player and moved to activate the second phase of the cycle, the voice synthesizer will cease the synthesis of the first phrases and commence to synthesize second appropriate phrases. At this time the circuit will “shut off” and will need to be reactivated to start the process over.

[0010] It is to be understood that modern electronics provide a great deal of flexibility in design. While the detailed disclosures will specify one method of producing the present invention, clearly, there could be alternative circuit designs and computer/voice synthesizers.

BRIEF DESCRIPTION OF FIG. 1

[0011]FIG. 1 is a schematic of the electronic circuit of the preferred embodiment.

DETAILED DESCRIPTION OF FIG. 1

[0012] The starting reference point of FIG. 1, is a programmable microchip computer controlled voice synthesizer. Voice synthesizer computer chip (11) sold under the code, W528S08 is manufactured by Winbond Electronics Corportaion, Taiwan. This kind of chip is a commodity article useful for the present invention. Manual switch (14), the motion activated on switch (18), the battery pack power source (12), and the speaker (13), are interconnected through chip (11) and the ground connections (19). Computer chip (11) is grounded to groung (19) through pin VSS. The electric battery power source (12) connects through its ground to send power for the computer controlled voice synthesizer (11) through connector (21) to pin VDD. An voice output pin OSC of the chip (11) is connected via connector section (22) to resistor (17) which in turn is connected through connector segment (23) to speaker (13). Speaker (13) is a commodity article. The electrical subcircuit for speaker (13) to complete the electrical circuit to the computer chip is resistor controlled transistor (15) type 2N8050. The circuit to be amplified is grounded though (19). The connection (26) between transistor (15) and the computer chip (11) is grounded by a second resistor (16) through connnector section (25). The connection (26) is attached to the computer chip (11) at pin SPK. The computer chip (11) is activated by manual “ON” switch (14). which connects the ground and connector section (27). Connector section (27) inturn connects to pin TG1 on computer chip (11). Switch (14) is located on the front of the doll. Motion switch (18) connects between the ground through connector section (28) to pin TG2 on computer chip (11) When activated (“turned on”) by motion the computer chip will deactivate the first appropriate phrases and induce the programmed chip to produce the second appropriate phrases. Note the computer chip is programmed to produce first appropriate phrases when activated by manual switch (14). However, the computer chip is further programmed to prevent for a limited time the second motion switch (18) from starting second appropriate phrases after the first manual switch (14) is activated. This limited time will allow the toy to be moved and placed without the production of second appropriate phrases. Once the limited time elapses the computer chip will product second appropriate phrases. These phrases can be reproduced in set times, such as about 30 seconds.

[0013] The chip is programmed to shut down in the period when it is producing the first appropriate phrases if the toy is not found in a certain period of time (about 30 minutes) and the motion detector switch 18 is not activated. However, once the toy is found and moved, the chip is programmed to turn off first appropriate phrases, and commence the production of second appropriate phrases. The chip is programmed to turn itself off after the production of a number of repetitions of second appropriate phrases.

[0014] The cycle is restarted by the activation of manual switch (14). 

I claim: 1) An interactive toy for hide and seek comprising: a toy form with a circuit that has in operational configuration; a) a first on switch; b) a second, motion activated, on switch; c) a programmable computer/speech synthesizing chip; d) speakers; e) an electrical power source; f) a computer controlled off switch; wherein when the on switch is on, said voice synthesizer will produce at regular intervals first appropriate phrases to encourage the child to find the toy; and with a programmed delay after the first manual switch is activated; said programmable computer/speech synthesizing will make operable the second motion activated on switch; after the second time the first appropriate phrases are spoken. and; after the toy is found and moved; said movement will activate said second motion activated on switch which, in turn; stops first appropriate phrases and activates said computer/speech synthesizing chip to voice second appropriate phrases to the finder, and then; said computer controlled automatic off function is activated; turning the toy off. 2) The interactive toy as in claim 1) wherein said on switch is manually activated. 3) The interactive toy as in claim 1) wherein said after a length of time during which said second motion activated on switch is not activated, said computer controlled automatic off function turns off the active circuit. 4) The interactive toy as in claim 1) wherein said toy form is a stuffed animal or doll. 5) The interactive toy as in claim 1) wherein said programmable computer/speech synthesizing chip is a W528S08 chip. 6) The interactive toy as in claim 1) wherein said circuit that has the operational configuration as outlined in FIG.
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